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Technology: Ruby on Rails
Development Time: 3 months
Status: Completed
Website: www.edgecombs.com
The Edgecomb's Imported Auto website features an inventory management system, image upload and resize, dynamic PDF file generation for printing, side-by-side comparison of products, personalized sales messages for each vehicle, customizable vehicle features list and more. We collaborated Kristin Adolfson of Still Point Press on this site. Kristin developed the static content and the graphic design and we wrote the software that makes it all work. |
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Technology: Java Swing, XML, XHTML
Development Time: 12 months
Status: Completed
Website: www.patacriticism.org/juxta
Juxta is an interactive collation tool. Juxta compares dozens of texts at a time, fluidly changing perspective, taking any of the texts as the base text for comparison. The comparison results are displayed as a “heat map” overlaying the document text. The darker areas show areas where more documents differ. Clicking on a highlighted area brings up a list of the differences at that location. A histogram graph allows the user to quickly locate hot spots in the text. Differences can then be annotated and output in a standard collation format. Juxta can operate on lineated or unlineated text. |
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Technology: Window Forms (.Net, C#)
Development Time: 6 months
Status: Completed
The Aker Wade Feasibility Model is an interactive tool for marketing Aker Wade's power technologies. It allows a salesperson to demonstrate how Aker Wade's power technologies outperform the competition, modelling the actual power scenario of the customer. Calculations take into account the shift schedule of the facility, the number of vehicles it operates and the power requirements of those vehicles. |
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Technology: Java2D, Client/Server, MySQL, Java Web Start
Development Time: 12 months
Status: Completed
Website: www.patacriticism.org/ivanhoe/
Ivanhoe allows multiple "players" or research students to undertake a collective investigation of a given text or field of texts by manipulating and transforming the material in order to expose features and meanings that the original text or field of texts ignores, suppresses, or puts at the margin. The playspace licenses imaginative acts of re-interpretation — as if one were to ask: how would Scott's Ivanhoe look if its materials had been so arranged that the novel ended with the marriage of Ivanhoe and Rebecca (an outcome many of its initial readers wanted and thought the novel demanded)? It is a tool ideally suited both for pedagogical and classroom work, and for high-order investigations of difficult literary questions (for instance, how to edit Blake's The Four Zoas). The tool emphasizes and encourages interpretive subjectivity, on one hand, and collaborative interaction on the other. A notable feature of IVANHOE is that players make their interpretive moves not in propria persona but en masque. This procedure multiplies the game's power of self-reflection — one of its signal features.† |
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Technology: Direct3D (Visual C++)
Development Time: 3 months
Status: In Progress
Fossil Hunt allows the player to experience life as a field paleontologist. The game attempts to capture the feel of the science from field work to examining specimens in the lab. The student will learn about where fossils are found in the world, what types of rocks to find them in, the techniques used to collect fossils, and the gross anatomical differences between major classifications of dinosaurs. Fossil Hunt should appeal to dinosaur lovers of all ages. |
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